Each of these child locations has metadata to determine when that level of detail is to be used. Multiple levels of detail for an asset are declared by having a level-of-detail group location that has a number of level-of-detail child locations. In Katana, LODs can also be used to declare completely different versions of an asset for different target outputs, such as a bounding volume representation for a volumetric renderer in addition to standard geometrical representations, such as polygon meshes, to be used by conventional scanline renderers or ray-tracers. By selecting an appropriate version of each asset to send to the renderer the overall complexity of a shot can be controlled and render times managed. Katana can then be used to select which representation is used in a given render output.Ĭonventionally LODs are used to hold a number of asset versions each with a different amount of geometric complexity, such as a high level of detail to use if the asset is close to the camera and middle and low levels of detail if the asset is further away. ![]() Levels of Detail (LODs) is used to allow an asset to have multiple representations.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |